Leon's Mahjong original game board

Leon's Mahjong, my first published video game

Intro Sometime in June 2023, my son Leon brought from Köln a mid-90s laptop with Windows 95 installed. The only game it had was a version of the famous Chinese solitaire Mahjong called “Shanghai II”. Leon didn’t know the game, and he got really excited about it. When I saw the game, I told him: “But that version is terrible, it looks horrible. There was an older version, on the Commodore Amiga, that I used to play with my dad that was much better.” Seeing the connection I had with that game, he said: “Why don’t you program it? So it’s available on modern computers?” ...

August 18, 2024 · 9 min · Lucas Dima
Braid videogame

Videogames and Their Elements as a New Form of Art

An Introduction Videogames were born in the 20th century, at the beginning of the seventies. In a historical context of rising capitalism, and as part of an innovation that mixes technology with entertainment. The innovative trait taken from modernity functions as a fundamental axis of the industry and keeps it in constant evolution. An evolution in three fields: technological, ludic, and creative. Technological Evolution, Creative Evolution, Ludic Evolution ...

October 22, 2018 · 14 min · Lucas Dima
Arcade machines in 3D isometric view

Manifesto for Videogame Development

As I started developing a prototype for a mobile game, it occurred to me that we should have some kind of guide or manifesto to protect the user. So I wrote this first draft. It probably sounds very extremist… but I’m convinced this is the way forward. Suggestions are welcome towards more ethical software that takes the player into account and not software that wants to turn the player into an addict to extract all their money. ...

May 18, 2018 · 3 min · Lucas Dima