Pixel experimental videogame

Pixel, The Experimental Videogame

Pixel is a reminder of what the pixel means and its power. Today’s screens, by creating ever-increasing pixel densities, the pixel is completely overlooked. This experimental game, on the other hand, gives it prominence and even in displays of extremely high density and resources barely perceived by the human eye, the pixel is staged, which is the minimum representation of any digital work. Since each element in the game is represented by a pixel, this is also the largest element in the interface; there is nothing else: there is no visible score, there is no running time, only pixels. The whole game can represent a classic game of ships, or also a person struggling in vain against the heat of the planet, or whatever each player can imagine. The pixels agree to be representatives of whatever players want. ...

July 20, 2022 · 4 min · Lucas Dima
Happy Moon videogame, based on a photo by Ana Darcacha

Happy Moon

One day I saw a photo that I loved… and I came up with the idea of giving it some kind of perpetual motion, but at the same time allowing it to be touched, modified—and that’s how Happy Moon was born. Happy Moon is a bit of art that came out of almost nothing. Happy Moon is a piece of software that seeks user calm, deceleration, relaxation, and contemplation. It was made from an exquisite photo by Ana Darcacha and features music by A Ghost Train. ...

October 14, 2014 · 1 min · Lucas Dima
Archon videogame box from 1983

Archon's Shapeshifter

Archon was a great videogame from the 1980s that perfectly balanced the strategy of chess with the skill and simplicity of arcade games. On a 9 x 9 board, light and dark forces faced off in one of the best games Electronic Arts has ever published—in a different era, when EA cared a bit more about making good products than just increasing revenue. Additionally, there was a piece in Archon that caught my attention: the Shapeshifter, a piece that belonged to the Dark side and behaved differently from the rest. The Shapeshifter would take on the form and behavior of its enemy. In Archon, when two pieces confronted each other, a battle arena would open where both fought using different abilities such as speed and projectile type. But the genius of the Shapeshifter was that it transformed into its opponent. So if it fought against a powerful piece, it became a powerful piece. If it fought a basic piece, it became basic. A kind of Zelig -like character. It could be used to attack powerful Light unicorns, but at the same time, the Light player could attack it with a pawn and defeat it in hand-to-hand combat. ...

October 11, 2014 · 2 min · Lucas Dima