Pixel experimental videogame

Pixel, The Experimental Videogame

Pixel is a reminder of what the pixel means and its power. Today’s screens, by creating ever-increasing pixel densities, the pixel is completely overlooked. This experimental game, on the other hand, gives it prominence and even in displays of extremely high density and resources barely perceived by the human eye, the pixel is staged, which is the minimum representation of any digital work. Since each element in the game is represented by a pixel, this is also the largest element in the interface; there is nothing else: there is no visible score, there is no running time, only pixels. The whole game can represent a classic game of ships, or also a person struggling in vain against the heat of the planet, or whatever each player can imagine. The pixels agree to be representatives of whatever players want. ...

July 20, 2022 · 4 min · Lucas Dima
Braid videogame

Videogames and Their Elements as a New Form of Art

An Introduction Videogames were born in the 20th century, at the beginning of the seventies. In a historical context of rising capitalism, and as part of an innovation that mixes technology with entertainment. The innovative trait taken from modernity functions as a fundamental axis of the industry and keeps it in constant evolution. An evolution in three fields: technological, ludic, and creative. Technological Evolution, Creative Evolution, Ludic Evolution ...

October 22, 2018 · 14 min · Lucas Dima
Space Invaders classic videogame in pixel art

The Importance of the Pixel and the Dead Pixel Joke

Some time ago I saw this joke and it seemed as cruel as it was real: Dead Pixel Joke Last year, for some reason, I found myself playing Final Fantasy I on the PSP 3000 and the fact that I could see the pixels on that small 480x272 screen filled me with happiness. Final Fantasy I PSP Pixel art is that. It’s being able to see the pixel, being able to enjoy it, it’s part of the art. What was once a technical limitation today determines a wonderful aesthetic. More and more sophisticated games and media will continue to come out, but those that are left behind don’t disappear, they’re not discarded, they don’t die… they generate a specific aesthetic. ...

February 9, 2016 · 2 min · Lucas Dima