
Skepticism and Augmented Reality
Teaching the Future of Gaming For a couple of years around 2011, I was a university instructor for a course called Evolution of Video Games. It was truly one of the most enjoyable jobs of my life. One of the most interesting parts was the practical assignment, which consisted of presenting a concept for a current video game trying to utilize different available technologies. Some students presented traditional things, but others showed more outlandish and cutting-edge ideas, and I remember that more than once they presented different game concepts where players would use their cell phones in real life and would have to catch Pokemon-like creatures, or fight with other players in this real/virtual world using GPS technology and augmented reality. ...