
Videogames and Their Elements as a New Form of Art
An Introduction Videogames were born in the 20th century, at the beginning of the seventies. In a historical context of rising capitalism, and as part of an innovation that mixes technology with entertainment. The innovative trait taken from modernity functions as a fundamental axis of the industry and keeps it in constant evolution. An evolution in three fields: technological, ludic, and creative. Technological Evolution, Creative Evolution, Ludic Evolution ...