Pixel experimental videogame

Pixel, The Experimental Videogame

Pixel is a reminder of what the pixel means and its power. Today’s screens, by creating ever-increasing pixel densities, the pixel is completely overlooked. This experimental game, on the other hand, gives it prominence and even in displays of extremely high density and resources barely perceived by the human eye, the pixel is staged, which is the minimum representation of any digital work. Since each element in the game is represented by a pixel, this is also the largest element in the interface; there is nothing else: there is no visible score, there is no running time, only pixels. The whole game can represent a classic game of ships, or also a person struggling in vain against the heat of the planet, or whatever each player can imagine. The pixels agree to be representatives of whatever players want. ...

July 20, 2022 · 4 min · Lucas Dima
Born Digital 3D Gallery interface

My New 3D Gallery

Some months ago I started to develop an art 3D gallery for the computer browser. The initial objective was, in a way, to imitate a gallery from the real world, with walls, artwork with frames, some lights and a camera to walk through all this. Long ago, I had started experimenting with a 3D library for Javascript called ThreeJS. The experiments of those moments included a 3D pong that looked quite interesting. So first I had to decide whether to try ThreeJS again or see what other options I had. ...

April 17, 2021 · 6 min · Lucas Dima
Braid videogame

Videogames and Their Elements as a New Form of Art

An Introduction Videogames were born in the 20th century, at the beginning of the seventies. In a historical context of rising capitalism, and as part of an innovation that mixes technology with entertainment. The innovative trait taken from modernity functions as a fundamental axis of the industry and keeps it in constant evolution. An evolution in three fields: technological, ludic, and creative. Technological Evolution, Creative Evolution, Ludic Evolution ...

October 22, 2018 · 14 min · Lucas Dima
Happy Moon videogame, based on a photo by Ana Darcacha

Happy Moon

One day I saw a photo that I loved… and I came up with the idea of giving it some kind of perpetual motion, but at the same time allowing it to be touched, modified—and that’s how Happy Moon was born. Happy Moon is a bit of art that came out of almost nothing. Happy Moon is a piece of software that seeks user calm, deceleration, relaxation, and contemplation. It was made from an exquisite photo by Ana Darcacha and features music by A Ghost Train. ...

October 14, 2014 · 1 min · Lucas Dima